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Compiling CRRCSIM 0.9.12 on Mac OS (Mavericks)
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Author:  lars [ Sun Jun 22, 2014 4:34 pm ]
Post subject:  Compiling CRRCSIM 0.9.12 on Mac OS (Mavericks)

The latest version of CRRCSIM is 0.9.12 now and it doesn't provide a compiled file for Mac OS, so we have to compile by ourselves:

http://sourceforge.net/projects/crrcsim/

So I've downloaded the source code, and followed instructions here:

http://sourceforge.net/p/crrcsim/support-requests/5/

with some hacks, and finally it worked for me. The steps I did are:

1. Install macport
2. Install required libs:

Code:
sudo port install plib
sudo port install jpeg
sudo port install portaudio
sudo port install libsdl


3. Go to crrcsim's source code folder, configure and make:
Code:
./configure CPPFLAGS="-I/opt/local/include -DAPIENTRY=" LDFLAGS="-L/opt/local/lib -lintl -lgmp -framework OpenGL -headerpad_max_install_names"
make


4. If compilation fails, saying something wrong about like this:
Code:
[color=#BF0000]src/mod_chardevice/chardevicebase.h[/color]:136:46: error: implicit instantiation of undefined template 'std::__1::basic_string<char, std::__1::char_traits<char>,
      std::__1::allocator<char> >'
        ConfigureDeviceException(std::string what)
                                             ^
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/../lib/c++/v1/iosfwd:188:33: note: template is declared here
    class _LIBCPP_TYPE_VIS_ONLY basic_string;
                                ^
In file included from src/mod_chardevice/bufferedchardevice.cpp:43:
In file included from src/mod_chardevice/bufferedchardevice.h:46:
src/mod_chardevice/chardevicebase.h:137:33: error: implicit instantiation of undefined template 'std::__1::basic_string<char, std::__1::char_traits<char>,
      std::__1::allocator<char> >'
          : std::runtime_error( std::string("Error configuring device: ") + what) { }

then open the file with error (src/mod_chardevice/chardevicebase.h), find the line about
Code:
#include <string.h>


, add a line below it
Code:
"#include<string>"

. Then make again and it should compile.

5. run it
Code:
./crrcsim

and it should work.

6. It's good to copy the files to a separate folder, the files and folders we need are as follows
Code:
crrcsim
icons
models
objects
scenery
sounds
textures


If you have trouble with compiling, maybe I can share my compiled CRRCSIM with you.

About connecting your TX to CRRCSIM, I bought a cheap RC simulator and it comes with an USB adaptor, if I set it to aerofly, FMS or real flight, then I can see my TX in CRRCSIM's joysticks menu. Note that you have to connect your TX before starting the sim though. Oddly phoenix mode doesn't work. The adaptor is something called 20 in 1 from Taobao, you can easily find it in Hong Kong.

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